Have a few tricks in your back pocket for Flyertime "fillers." We know students love games, and we know that games can be a great way to teach concepts, so here are a few simple ones to fill those classes when you just need a little something extra.
The game of telephone is a great game to emphasize the power of rumors. It only takes a few minutes, but by making connections to real life issues, it's a powerful character lesson.
Heads up, Seven up can be used for getting to know people. Students have cards with 3 things about themselves. Rather than randomly guessing who picked them, students use the information on the cards to guess their "tagger."
B.I.N.G.O. - the below example is for math integers, but Bingo can be used for character words, traits, etc.
Idea 1: Students fill out the card with character traits, and you give scenarios that could be defined by those traits for kids to try to make Bingo.
Idea 2: Names of students in the Flyertime fill the boxes in the Bingo card, and you list character traits for them to make Bingo by identifying students who exemplify those traits.
The possibilities are endless.....Check out Anne's Pinterest link for other options: https://www.pinterest.com/anneb9397/flyertime/
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